


This feature approximates indirect light with ambient occlusion after a specified number of bounces, which is particularly useful for viewport render previews or final renders where some reduced quality is acceptable. This was previously part of the Simplify panel and somewhat difficult to find. New Light Paths > Fast GI Approximation panel and setting, with convenient access to the AO bounces feature.In scene with expensive modifiers, heavy geometry, many images, this can significantly speed up overall rendering time, but one must be careful in heavy scenes to avoid running out of memory. It supports the entirety of the 3D pipelinemodeling, rigging. This replaces the Persistent Images option, which was removed. 09:54 EDT 0 Blender is the free and open source 3D creation suite.If this option is enabled, the Cycles render data is cached between animation frames and re-renders. New Persistent Data option, to speed up animation renders and re-renders, at the cost of increased memory usage.Access geometry node attributes on meshes, using the Attribute shader node.
